If…

When: September 2014 – April 2015

Contribution: Software engineer using C# / Unity. My work so far has included:

★ Implementing new gameplay features including an in-game currency system and an overhaul of the game’s combat.

★ Improving tools for the designers and animators to enable them to work more effectively.

★ Helping to oversee several releases of the game by bug fixing which involves a thorough understanding of the large codebase.

★ Working closely in small, cross-discipline teams to implement new features and improvements to the game in an Agile fashion.

★ Diagnosing and improving performance in some of the problem areas in the game to make the game more playable on lower end devices.

Description: If… is a rich, interactive story-based game designed to teach social and emotional learning (SEL) skills through an engaging narrative with fully voiced characters. The game is split into chapters (10 so far) with one released every month, where each chapter focuses on one aspect of the SEL curriculum. The game is available for iPad and iPhone and is created in Unity and C#.

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